Assignment 53 Information
Five scientists, each of them vital to the Alien Aisha Invasion Force lead by Supreme Commander Arlhox VII, have become stranded on distant planets throughout the galaxy. As an ambitious (and expendable) new recruit, the important mission of braving these dangerous planets and rescuing the scientists has fallen to you. So, recruit... Are you up to the task?
You can bet we are!
How to Play
In Assignment 53 you take control of either Eddix or Moxi, Alien Aisha recruits that, coloration aside, are identical. The game can be played in its entirety with the arrow keys, left and right moving your character, up jumping, and down crouching. Alternately, you can use the W, A, S, and D keys to play. To pause the game, however, you must use your mouse to press the button in the bottom-right corner of the screen.
On each planet you visit, your goal is to rescue a scientist from the wreckage of their crashed ship. Planets are split into two acts: the first ending when you reach a signal beacon, and the second ending when you reach the scientist. Along the way you can collect Nerkmids, gross food, and Alien Aisha technology that have fallen from the crashing ships. You will also have to be on the lookout for strange alien lifeforms, as most prove to be hostile and will damage you on contact. Most of these creatures can be defeated by jumping on top of them.
"Strange" may be an understatement...
In the lower-left corner of the screen is a display showing your air supply gauge, your health (represended by three green lights), your lives, and the number of Nerkmids you've collected. This area will also show any power-ups you're currently holding. If you run out of air or health, or fall into a pit, you will lose a life and restart from the last checkpoint you reached. While losing all of your lives represents the failure of your assignment, if you manage to collect enough Nerkmids you will be able to gain extra lives.
You can also gain an extra life by using your arrow keys to input the code Up, Up, Down, Down, Left, Right, Left, Right in the game's main menu.
|Nerkmids are worth 10 points each, but this will only be added to your score when you complete an act. Collecting enough Nerkmids will grant you an extra life.|
|Force Fields render you invulnerable for 15 seconds, allowing you to destroy aliens with a touch. This includes ones that are normally impossible to defeat.|
|Gravity Boots greatly increase your jump height, and grant the ability to perform a wall jump by jumping, coming into contact with a wall, and jumping again. You will lose them if you take damage.|
|Speed Wings increase your speed, allowing you to quickly dash across the planet's surface for 10 seconds. You will lose them if you take damage.|
| ||Gross Foods can be collected to restore one unit of health, and if eaten with full health are worth 100 points. If you're curious as to what each food item is, click on it to view its Item Database entry.|
|These beacons serve as checkpoints when activated, allowing you to start at them rather than at the beginning of a level when you lose a life.|
|These beacons appear at the end of a planet's first act, serving as a checkpoint for the next act.|
There are four ways to increase your score in Assignment 53: collecting Nerkmids, destroying enemies, eating Gross Food, and completing levels quickly. Nerkmids are worth 10 points each, but are only added to your score on completing a level, so don't expect to get points from them if you get a mid-level Game Over. Every enemy destroyed is worth 30 points, and as most only require being jumped on, this is a quick way to earn points.
While eating a piece of Gross Food will restore your health by one unit, if eaten with full health they grant an instant 100 points. Finally, you will receive bonus points depending on how quickly you finish a level, as indicated by your air gauge in the lower-left corner of the screen. While you can get a considerable Air Remaining Bonus in the early levels, later in the game it's more worthwhile to collect Nerkmids and destroy enemies for points, as there are many more of them at this point. If you lose a life, you will also lose all of the points you've earned since the last checkpoint.
The forest-covered first planet in the Wuba system, Wuba Prime is where your assignment begins. Act 1 poses little threat to you, and serves as a tutorial on the basic mechanics of the game. If you jump at the wall to the right of the checkpoint, you will find a secret area leading to a piece of gross food.
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Act 2 features moving platforms and several seed-spitting plants. In order to pass the first moving platform without being knocked off, crouch at the front of it until the plants have spit their seeds.
The second scientist can be found on Octozodi, a rather swampy planet inhabited by slimey, primitive lifeforms. From the start Octozodi is much harder than Wuba Prime was, with a barrage of slug-like creatures that launch projectiles at you. If you watch for openings and crouch where it's safe, you should be able to get through this area without too much trouble.
At the start of Act 2 is a moving platform that will take you to an area filled with Nerkmids, power-ups, and aliens. If you avoid the moving platform, or go to the left when you reach the bottom of the area after using it, you will come across a small ledge with a creature on it. If you jump on the creature for a height boost and press against the left wall, you will find a secret area with twelve Nerkmids.
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Next up is the mountainous Wuba Secundus, the aptly-named second planet in the Wuba system. This is much harder than the previous levels, with tight, alien-filled corridors that require precision and a good sense of timing. If you drop straight down into the first pit after collecting the Gravity Boots, you'll find a Force Field that will make this area considerably easier; you will, however, need to wall-jump to get out.
Act 2 begins with a Speed Wing area in which you can dash through collecting Nerkmids, but unless you've mastered the Speed Wing you will likely take damage trying to do this. It's considerably easier to proceed through this area slowly, taking out aliens as you go. After this is a segment in which you must follow a moving platform as it passes between rocks, forcing you to jump over them. While there are projectile-launching enemies here, if you stay on top of the rocks you should be able to avoid them.
If you jump at the wall to the left from the top of the blue moving platforms after the checkpoint, you'll find a secret area containing Nerkmids, a Force Field, and a Speed Wing. Using these power-ups, you can charge through the final portion of the level to quickly earn points.
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Our fourth scientist seems to have crash landed on the rocky planet of Gorignak V. The first act is markedly easier than Wuba Secundus was, with open areas, easily defeated enemies, and plentiful power-ups. At one point you will see a vertically-moving platform that you can't quite reach; if you collect the Gravity Boots, which are just a short platforming section away, you can ride it to find Nerkmids and a Speed Wing. You can also reach this area if you wall-jump just past where the Gravity Boots are found. When you reach the red checkpoint beacon, you can wall-jump against the wall to the left for an easy gross food.
Act 2 is another very easy area, with several moving platforms that take you to caches of Nerkmids and gross food. If you're going for a high score (or the avatar), this is a good place to quickly collect points.
Well, this is a familiar sight! The fifth and final scientist is on Kreludor, Neopia's moon. The first act is relatively easy, with wide open areas and plenty of Nerkmids, gross food, and power-ups. Use this opportunity to stock up on points, as well as lives... You'll be needing them.
At the start of the second act is a large pit filled with tough-to-kill enemies; to avoid them, stick to the upper route. Here you will find a small bonus area accesible with Gravity Boots, several of which are sitting on nearby platforms. After the checkpoint the level becomes a bit harder, with a tight corridor and robotic turrets that can only be destroyed by putting yourself in another turret's line of fire.
If you want to heal up before taking on this section, you can bounce to the left after landing on the second turret in the tunnel, which leads to a secret area full of Nerkmids and gross food.
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For an extra challenge, one more secret area can be found by jumping at the wall to the left of the first moving platform after the tunnel. The challenge aspect comes from the fact that to actually get to where the items are, you must have a pair of Gravity Boots in order to perform a wall-jump. This means going through the tunnel area with Gravity Boots on, and not taking a single hit. If you lose the boots, you will have to lose a life and start over from the checkpoint, as you're unable to leave through the tunnel's entrance. It may sound a daunting task, but as the forty Nerkmids and eight gross food items hidden here add up to 1,200 points, it may well be worth it.
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Kreludor - Final Act
At long last, you've found the final scientist. Unfortunately, it seems that his ship was shot down, and is being guarded by a large security robot. The robot's pattern of attack is fairly simple: it will jump three times, stop to launch one of two different types of projectiles, pause for a moment, then start jumping again. The first projectile it shoots is a series of nine green laser bursts (three up, three to the left, and three to the right) which travel in straight lines, and will harmlessly pass above your head if you're standing at ground level.
The second type of projectile is a searingly hot lump of molten metal, which will arch and fall in a way that should be familiar to you by now. It releases fifteen of these in three series of five, which can be hard to avoid. Unfortunately, there's no way to tell which attack the robot will use, so don't get too close to it until its attack is done. If you stand in the corners of the area, the robot will be unable to jump on you, but it will still be able to reach you with its arcing shots.
To fight back, wait until the robot is cooling down after an attack, then jump on the green dome on its top to cause damage. You can bounce on the dome three times before the robot starts moving again, after which touching any part of it will hurt you. If you can hit the dome ten times, the robot will become damaged beyond repair and explode. Congratulations, you've rescued the five Alien Aisha scientists, and completed Assignment 53!
C'mon, let's eat some delicious Gross Food and celebrate!
This game guide was written by: Chesu
A53 - LIKE A BOSS
Send a score of 20,000+ points in Assignment 53.
Neopets Assignment 53 is full of adventure. You choose either Eddix or Moxi in Neopets Assignment 53 to start your adventure.
How to Play Assignment 53
This game will take awhile to finish especially if you want to get the avatar or even a trophy.
|A53 – LIKE A BOSS – Send a score of 20,000+ points|
Once you pick which character you would like to be for the whole game (all characteristics are the same. You will be the same speed and agility.) You will be using your keyboard for this game. Normal controls with the keyboard; right arrow to go right, left arrow to go left, up arrow to jump and down arrow to crouch. (Alternatively you can play with the “w,a,s,d” keys. If you wish to pause the game then you need to press the bottom right corner of the screen (next to the music button.)
Reason to Play
You are to find the five scientists that have gone missing throughout the levels. Each level is split into two. The first one is finding the signal left by the missing crashed airship and crossing its path. The second is then trying to find the airship where the scientist will be. Along the way you will be fighting enemies which are easy to kill if you jump on them. You will be collecting Nerkmids as well as gross foods and also special items to give you abilities.
While you are playing you will be losing your air supply so you need to be watching at the left hand corner of the screen down the bottom. (Its the three green lights.) The picture underneath shows three lives as well as eleven Nerkmids collected. Any special abilities you have collected will also be shown nearby .
If you run out of air or fall into a pit you will lose a life and will have to restart again from the last checkpoint that you crossed. If you lose all your lives you will end your game and will have to start again from the very beginning.
The green creatures will hurt you if you touch them. So jump on them to kill them and to grab some more points.
How Neopets Assignment 53 is Scored.
To gain points in this game there are four things that you can do and should do especially if you are aiming for any of the trophies. Finish the level quickly, the more time you have at the end to more points will rack up later. Eating the gross food will help and collecting as many Nerkmids as you can as well as defeating the enemies.
(Note: if you lose a life your points will be lost and you will have to gain them all since the start of the level.)
There are five levels for you to complete. The first level is Wuba Prime. Where the pink check point is for the level – jump at the wall on the right hand side and you should go through a secret tunnel for you to obtain a piece of gross food ( hopefully 100 points!) There are four enemies in this level.
Watch out for these guys they will be camouflage. Jump on them to gain points.
Watch how these ones spit their seeds. They will move as an arc in your direction.
Just jump on these. They will just move left to right.
These enemies will shoot out three straight seeds so watch out for them and do not jump into the seeds.
The second level is Octozodi. You will be crouching a lot in this level and watching out for where the seeds are coming from. Each of the enemies are tougher than the first level so take your time.
There are five different enemies in this level compared to the last, you will need to watch out for each of them and not go to quickly if this is your first time playing.
Will be in a group and lobbing spheres in the same direction as you.
Just jump on these enemies.
Do not touch these unless you have a force field on you!
Kill these straight away by jumping on them or they will push you towards danger.
These will shoot three seeds at once so be careful with this type of enemy.
The third level is Wuba Secundus. You need great timing in this level as the corridors are quite tight and filled with a lot of enemies. Unless you have had a lot of practice do not use the speed wings straight away. Take your time with this level and collect everything you can. Stay on top of the moving platforms in this level so that the seeds can not harm you while you are jumping from platform to platform.
This is the list of the five enemies you will face for this level.
Just jump onto these baddies.
Can only be destroyed with the force field.
Found with the above enemy. Jump on to destroy.
These will spit steam at you so be careful.
These will shoot three balls of molten rock so do not get into the way!
The forth level is Gorignak V. This level is much easier than the last. Take your time to get all the items that you can and kill all the enemies that you can. Any time you see a high ledge and you can not jump to it- there will be jumping boots somewhere close by so keep an eye out. The second act of this level is a great way to easily collect more points. So watch the enemies and take your time.
Not too harmful as they do not spit seeds but just kill when you see them.
These will spit rock at you so watch out and jump/crouch if needed.
This enemy does not seem to care that you are there. Kill him anyway.
If you see this one then be very careful. There should be a force field somewhere to kill him.
Five stones will be thrown at once so keep and eye out for where they launch to.
Fifth and final level Kreludor. This is Neopia’s moon. Grab all the Nerkmids, gross food and kill all the enemies that you can but remember: Have full health for the final boss of this level. Stick to the upper route of the level to avoid the tough to kill enemies.
This level there are five enemies and a final boss.
They will send out an alarm if you are spotted. Jump on them to kill them.
Jump on them, nothing too hard.
Worst enemy. Their laser will get you whether you are crouching or jumping. Dodge them.
You can only kill them if you have a force field.
Kill quickly do you do not have to face any of the above enemies at the same time.
When you have reached the final act you will be facing this massive robot who is guarding your last scientist. This is fairly easy if you have a strategy.
His Turn: He will jump three times then launch two types of projectiles then pause then start again. Those projectiles are easy to dodge if you are on ground level. Three projectiles up, three to the left and three to the right. Dodge the molten rock projectiles if you can, do not get too close.
Your Turn: When he is paused (just before he jumps again,) you need to jump on the green dome to cause damage. Jump on him up to three times and then run away because the robot will start to move again. The same pattern will occur. Jump on him ten times and then the robot will be defeated and you will save the final scientist. You can now send your score!
Neopets Assignment 53 Cheats
If you put this code in the game’s menu screen you can gain an extra life. “Up, Up, Down, Down, Left, Right, Left, Right. ”
In the third level, after you collect the gravity boots drop down into the pit and you will find a force field which will make this level easier!
The third area has a secret area which is beneficial for points. Jump at the wall to the left of the blue moving platforms after the check point. Gather all the items there.
The last level- Go through the tunnel with the jumping boots on and do not take a single hit. Jump from the first moving platform from where you get out to the wall and you will find a secret area with forty Nerkmids and eight gross food items there for a massive 1,200 points.